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> Author:
James Hobart
Principles of Good GUI Design
Graphical user interfaces (GUIs) have become the user interface of choice. Yet despite the GUI's popularity, surprisingly few programs exhibit good interface design.
http://www.classicsys.com/classic_site/articles/article_10-95.html
Author: James Hobart
8 Stupid Things Teams Do To Mess Up Their Software
In 2002, the United States wasted over $55 billion on failed and poorly run software projects according to the Standish Group. Ten years ago, they reported similar numbers with 53% of projects overrunning their estimates and only 61% of features being implemented.
http://www.classicsys.com/classic_site/articles/article_07-04.html
Author: James Hobart
A Pattern for Selecting Dates
Allowing users to enter dates into a form can be more confusing then it should be. Jim, takes a look at establishing a consistent pattern for solving this issue.
http://www.classicsys.com/classic_site/articles/article_0603.html
Author: James Hobart
Are you wasting time and money on your visual desi
According to Forrester Research, 75% of Internet-based service projects fail to deliver the promised results. Jim looks at ways to reduce these project risks to manageable levels, with experience, an effective process, and the right tools to support your efforts.
http://www.classicsys.com/classic_site/articles/article_8-01.html
Author: James Hobart
Designing Successful Mobile Applications
As the wireless Internet becomes a reality, the end users strive to be more productive on this new breed of user interface. Jim sheds some light on the process of creating successful mobile interfaces.
http://www.classicsys.com/classic_site/articles/articles_02-03.html
Author: James Hobart
Five Mistakes to Avoid When Implementing
A thin-client solution can be much harder to develop than a traditional client/server application. Jim explores three important reasons why and five mistakes that we often make.
http://www.classicsys.com/classic_site/articles/article_5-00.html
Author: James Hobart
Leveraging UI Design with Agile Development
Jim and Matt take a look at an approach to shorten development time, and create synergy between project cycles, by incorporating business intelligence and technical expertise into the user interface (UI) design process.
http://www.classicsys.com/classic_site/articles/articles_02-03.html
Author: James Hobart
Optimizing User Experience with Agile Design
With all the press and attention recently given to extreme programming and agile modeling techniques, Jim explores the benefits of agile design to quickly establish a high quality user interface (UI).
http://www.classicsys.com/classic_site/articles/article_04-02.html
Author: James Hobart
Using Patterns to Capture Design Experience
Jim looks at how design guidelines can be used to capture design knowledge and help make the best decisions when creating user interfaces
http://www.classicsys.com/classic_site/html/articles.html
Author: James Hobart
Using Tab Patterns with Web Applications
Jim and Andrew establish a consistent pattern for selecting a single item from a list of categorized items using a file folder metaphor.
http://www.classicsys.com/classic_site/articles/articles_1-03.html
Author: James Hobart
What is Section 508, and Why do You
Section 508 is poised to have an immense impact on all vendors of information technology, as well as on nearly all government agencies. Aviva takes a comprehensive look at it, and the information technology affected by Section 508.
http://www.classicsys.com/classic_site/articles/article_7-01.html
Author: James Hobart
Will 2004 Be the Year We Abandon HTML?
Probably not. However, Jim Hobart, president of Classic System Solutions, has a strong sense that this will be the year for a major shift in technology deployment for enterprise Internet applications away from HTML/JavaScript and toward the adoption of rich client solutions.
http://www.classicsys.com/classic_site/articles/article_0104.html
Author: James Hobart
GUIguide - Corporate Usability Portal
A corporate usability portal for capturing, sharing and publishing enterprise design knowledge, standards and patterns.
http://www.guiguide.com
Author: James Hobart
Implementing Visual Design Patterns
http://www.classicsys.com/classic_site/articles/article_8-02.html
Author: James Hobart
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